Potions
Brewed with Herblore. Put a potion in a buff slot and it works for a number of inputs, then the next dose is drunk from your bank automatically. You can have any number of potions going at once, but two that boost the same thing don't add up: the stronger one wins (gear bonuses still add on top, and a drawback like Sacred Brew's is always counted).
- Combat potions only tick down while you fight. Gathering potions (Angler's, Tracker's, Dwarven Stout) only tick while their skill is the one you're training, and wait once that skill is level 99, where they'd do nothing.
- Timers count inputs, never real time: nothing wears off while you rest.
| Herblore | Potion | Effect | Lasts (inputs) |
|---|---|---|---|
| +10 MagicCombat | 840 | ||
| 1 | +3 AttackCombat | 33 | |
| 5 | cures poison and keeps it awayCombat | 100 | |
| 12 | +3 StrengthCombat | 33 | |
| 19 | +2 Mining levels for mining (never past 99) | 150 | |
| 22 | +5% rare find chance | 75 | |
| 30 | +3 DefenceCombat | 33 | |
| 38 | restores 0.5 prayer points per inputCombat | 100 | |
| 40 | +4 RangedCombat | 40 | |
| 45 | +5 AttackCombat | 50 | |
| 48 | cures poison and keeps it awayCombat | 200 | |
| 50 | +3 Fishing levels for catching (never past 99) | 150 | |
| 52 | +5% XP | 100 | |
| 53 | +3 Hunter levels for catching (never past 99) | 150 | |
| 55 | +5 StrengthCombat | 50 | |
| 57 | +4 MagicCombat | 40 | |
| 58 | restores 0.8 prayer points per inputCombat | 150 | |
| 63 | restores 1.2 prayer points per input, eases stat drain (each fresh dose clears it, but a Banshee or Basilisk drains faster than it heals: use their counter item)Combat | 150 | |
| 66 | +5 DefenceCombat | 50 | |
| 69 | protects against dragonfire (it still lands a fifth as hard, or not at all with an anti-dragon shield) | 300 | |
| 70 | +5 Fishing levels for catching (never past 99) | 150 | |
| 72 | +6 RangedCombat | 53 | |
| 76 | +6 MagicCombat | 53 | |
| 81 | +6 max HP for healing in combat while it lasts, +3 Defence, -2 Attack, -2 Strength, -2 Ranged, -2 MagicCombat | 100one dose | |
| 84 | protects against dragonfire (it still lands a fifth as hard, or not at all with an anti-dragon shield) | 600 | |
| 90 | +5 Attack, +5 Strength, +5 DefenceCombat | 66 | |
| 92 | blocks dragonfire completely | 300 | |
| 98 | blocks dragonfire completely | 600 |
Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.
