Pets
19 pets, most of them mega-rare. A pet follows you around and that's all it does: it has no stats. A skilling pet is rolled on each success of the activity it belongs to, at odds of 1 in (a huge number − 25 × your level), so your level barely moves them; gear and food with a rare find bonus help a little more. It's normal to reach 99 without one. Boss pets drop from the boss. The three pet fish come from a fishbowl: a catch has a 1% chance to turn the bowl into one of the fish you don't have yet, picked at random.
Baby AbyssalThe Abyssal Lord1/10,000 per kill
Baby ChaosChaos Elemental1/10,000 per kill
Baby GoblinGoblin Chief1/10,000 per kill
Baby KrakenFishingabout 1 in 30 million per success
Baby OgreOgre Chieftain1/10,000 per kill
Baby PlagueThe Plague King1/10,000 per kill
Baby PufftailHunterabout 1 in 15 million per catch, only while hunting Grey Pufftail or Red Pufftail or Black Pufftail
BeaverWoodcuttingabout 1 in 30 million per success
Giant SquirrelAgilityabout 1 in 2 million per Champion's Trials circuit
MagpieThievingabout 1 in 30 million per successful steal
Phoenix ChickFiremakingabout 1 in 30 million per fire or pyre
Prince Black DragonKing Black Dragon1/10,000 per kill
Rift GuardianRunecraftabout 1 in 3 million per finished craft
Rock GolemMiningabout 1 in 30 million per success
Root-Hog PigletHunterabout 1 in 11 million per catch, only while hunting Root-Hog
SproutlingFarmingabout 1 in 7.5 million per harvest pull or grown tree
Tiny BluefishFishing, with a Fishbowl (Seaweed) in the bank1% per catch for whichever fish you don't have yet
Tiny GreenfishFishing, with a Fishbowl (Seaweed) in the bank1% per catch for whichever fish you don't have yet
Tiny SpinefishFishing, with a Fishbowl (Seaweed) in the bank1% per catch for whichever fish you don't have yetEvery number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.
