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Prayer

“Bury or offer bones to train Prayer. Call on your prayers in a fight to sharpen your aim, strengthen your blows and harden your guard, or to shut out an enemy's style of attack completely.”

Every skill uses the same XP table: 951,207,314 XP for level 99. Past 99 the XP keeps counting.

How it works

Out of combat, Prayer is trained by burying bones (and offering ashes and eggs). Pick what to bury; every input buries one. The bones come from monsters and a few Hunter creatures. In a fight, the same skill powers your prayers.

The Agility perk Careful Hands can save the materials of a finished recipe (up to 35% of the time).

Bones and offerings

LevelMakesMaterialsInputsXPXP / input
1Bury Abyssal Bones13,0003,000
1Bury Antlers1160160
1Bury Big Bones1290290
1Bury Bones19090
1Bury Dragon Bones11,4501,450
1Bury Wolf Bone1270270
1Offer Ashes1580580
1Offer Blue Bird's Egg1580580
1Offer Green Bird's Egg1580580
1Offer Red Bird's Egg1580580
1Offer Vampyre Dust12,0002,000

Altars

An altar multiplies the XP of everything you bury or offer. Bought once with gold; the best one you own is always used.

AltarLevelCostXP
Burying1Free×1
Basic Altar301,000,000 gold×2.5
Consecrated Altar505,000,000 gold×3
Radiant Altar7020,000,000 gold×3.5

Not to be confused with Construction's altar builds, which add their own bonus on top.

Pyre blessings

Lighting a pyre in Firemaking leaves a pyre charge in your bank. With the "use pyre blessings when burying" option on (it starts off), your next bury or offering spends the best charge you have for extra XP:

Prayers

In a fight you can switch prayers on. Each one drains prayer points with every combat input while it's on (points = your Prayer level). Every kill refills a chunk: 8 points plus 0.06 per Prayer level (a Construction altar build raises this). Dying refills you completely. Run dry and every prayer switches off, and switching to a non-combat skill turns them off too.

Prayers that boost the same thing don't stack: turning one on turns off any other in its group, and you can only have one protection prayer at a time.

LevelPrayerEffectDrain / input
1Hardened SkinDefence +5%0.04
4Surge of MightMelee max hit +5%0.04
7Steady FocusMelee accuracy +5%0.04
8Keen EyeRanged accuracy and max hit +5%0.04
9Arcane FocusMagic accuracy +5%0.04
10Stone SkinDefence +10%0.12
13Titan's VigorMelee max hit +10%0.12
16Quickened ReflexesMelee accuracy +10%0.12
26Falcon SightRanged accuracy and max hit +10%0.12
27Arcane InsightMagic accuracy +10%; Magic max hit +1%0.12
28Iron SkinDefence +15%0.25
31Unbridled ForceMelee max hit +15%0.25
34Razor InstinctMelee accuracy +15%0.25
37SpellguardBlocks the damage of every magic attack0.5
40ArrowguardBlocks the damage of every ranged attack0.5
43BladeguardBlocks the damage of every melee attack0.5
44Hunter's GazeRanged accuracy and max hit +15%0.25
45Arcane SurgeMagic accuracy +15%; Magic max hit +2%0.25
60ValorMelee accuracy +15%; Melee max hit +18%; Defence +20%0.5
70ExaltationMelee accuracy +20%; Melee max hit +23%; Defence +25%0.5
74DeadeyeRanged accuracy +20%; Ranged max hit +23%; Defence +25%0.5
77AscendanceMagic accuracy +25%; Magic max hit +4%; Defence +25%0.5

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.