Melee
“Close-quarters fighting, blade or maul in hand. An edge slashes, a maul crushes, and heavy armor fears the crush far more. Your stance sets what the fighting teaches: Attack, Strength, Defence, or a share of all three, with Hitpoints growing alongside.”
Every skill uses the same XP table: 951,207,314 XP for level 99. Past 99 the XP keeps counting.
How it works
Pick Melee as your skill and a monster to fight. Every input is one attack: there is no attack speed, one press is one swing. A hit that lands gives XP for the damage it did, shared out by your stance, and Hitpoints always gets its own share. A miss gives nothing. The full rules are on Combat.
Stances
| Stance | Trains |
|---|---|
| Accurate | Attack + Hitpoints |
| Aggressive | Strength + Hitpoints |
| Defensive | Defence + Hitpoints |
| Shared | Attack (a third), Strength (a third), Defence (a third) + Hitpoints |
Stances only decide where the XP goes; they don't change your hits.
Weapons
Swords slash; mauls crush. Heavily armoured monsters shrug off a slash but not a crush (see armour types).
| Weapon | Needs | Attack | Strength | Type |
|---|---|---|---|---|
| Attack 1 | +4 | +4 | slash | |
| Attack 1 | +8 | +8 | slash | |
| Attack 5 | +14 | +14 | slash | |
| Attack 20 | +22 | +22 | slash | |
| Attack 30 | +32 | +32 | slash | |
| Attack 30 | +32 | +32 | slash | |
| Attack 40 | +48 | +48 | crush | |
| Attack 40 | +48 | +48 | slash | |
| Attack 50 | +60 | +58 | slash | |
| Attack 50, Strength 50 | +62 | +68 | crush | |
| Attack 50, Strength 50 | +64 | +58 | slash | |
| Attack 50 | +46 | +46 | slash | |
| Attack 60 | +75 | +70 | slash |
Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.
