Hitpoints
“How much punishment you can take: ten, and one more for every level. It grows on its own with every hit you land, whatever stance you fight in.”
Every skill uses the same XP table: 951,207,314 XP for level 99. Past 99 the XP keeps counting.
What it does
Your health: 10 plus one per Hitpoints level, so you start at 20 and reach 109 at 99. Hitpoints starts at level 10 and grows on its own: every hit you land gives 2.67 Hitpoints XP per damage, whatever your stance.
- Out of combat you heal 1 HP every 10 inputs of other work, and 1 HP every half second once you've stopped fighting for 3 seconds.
- In combat, food in your food slot is eaten automatically when your health drops below the auto-eat threshold in Settings (25% to start). It can't save you from a killing blow.
- Dying costs nothing but a 15-second wait (the Agility perk Second Wind shortens it). You keep all your XP, items and gold.
Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.
