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Journals

Six journals, one for each family of skills, each with four tiers: Easy, Medium, Hard and Elite. Finish every task in a tier, then claim it (Stats, Journals): you get an antique lamp and the journal's reward gets stronger. Tiers are claimed in order. Every task reads a count the game already keeps, so what you did before the Journals arrived counts too; the only exception is stealing from one particular target, which counts from when the Journals arrived.

Antique lamps

Rub a lamp for its XP in any one skill (not Melee) that is at least the level shown. Gear, food and potion XP boosts don't add to it.

LampXPSkill at least
Antique Lamp (Easy)140,00030
Antique Lamp (Medium)625,00040
Antique Lamp (Hard)1,850,00050
Antique Lamp (Elite)6,350,00070

Forester's Journal

Reward, growing with each tier you claim (see below): at Elite, bird's nests turn up 10% more often. Elite also adds: 10% of fires leave double the ash.

Easybird's nests turn up 2.5% more often

Mediumbird's nests turn up 5% more often

Hardbird's nests turn up 7.5% more often

Elitebird's nests turn up 10% more often

Smith's Journal

Reward, growing with each tier you claim (see below): at Elite, a 10% chance to keep the coal when you smelt a bar (Superheat too). Elite also adds: 10% of Superheat casts give the nature rune back.

Easya 2.5% chance to keep the coal when you smelt a bar (Superheat too)

Mediuma 5% chance to keep the coal when you smelt a bar (Superheat too)

Harda 7.5% chance to keep the coal when you smelt a bar (Superheat too)

Elitea 10% chance to keep the coal when you smelt a bar (Superheat too)

Angler's Journal

Reward, growing with each tier you claim (see below): at Elite, Cooking burns 5 percentage points less often. Elite also adds: cooked and plague-touched food heals 2 more when it's auto-eaten.

EasyCooking burns 1 percentage points less often

MediumCooking burns 2 percentage points less often

HardCooking burns 3 percentage points less often

EliteCooking burns 5 percentage points less often

Warrior's Journal

Reward, growing with each tier you claim (see below): at Elite, combat potions last ×1.25 as long. Elite also adds: +1 Slayer point for every task you finish.

Easycombat potions last ×1.05 as long

Mediumcombat potions last ×1.1 as long

Hardcombat potions last ×1.15 as long

Elitecombat potions last ×1.25 as long

Mage's Journal

Reward, growing with each tier you claim (see below): at Elite, a 10% chance on each combat cast to get one of its runes back. Elite also adds: a 5% chance of an extra rune each time you craft runes.

Easya 2.5% chance on each combat cast to get one of its runes back

Mediuma 5% chance on each combat cast to get one of its runes back

Harda 7.5% chance on each combat cast to get one of its runes back

Elitea 10% chance on each combat cast to get one of its runes back

Rogue's Journal

Reward, growing with each tier you claim (see below): at Elite, Shadow Veil lasts ×2 as long. Elite also adds: the merchant pays 5% more for what you sell (never more than the shop's own price).

EasyShadow Veil lasts ×1.25 as long

  • Thieving level 15
  • Steal 50 times from the Townsfolk
  • Agility level 15
  • Sell 500 items to the merchant
  • Hold 100,000 gold at once

MediumShadow Veil lasts ×1.5 as long

HardShadow Veil lasts ×1.75 as long

  • Thieving level 70
  • Steal 250 times from the Knight
  • Steal 100 times from the Paladin
  • Agility level 70
  • Sell 50,000 items to the merchant
  • Hold 10,000,000 gold at once

EliteShadow Veil lasts ×2 as long

  • Thieving level 90
  • Steal 500 times from the Elf
  • Steal 250 times from the Vyre
  • Agility level 90
  • 25,000 successful steals in all
  • Hold 100,000,000 gold at once

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.