Banshee
“A keening spirit whose scream saps the strength from your limbs, wail by wail. Stop your ears with Waxen Earplugs before it drains the fight clean out of you.”
Fighting it
- It swings back once every 3 of your combat inputs, whether your attack hit or not.
- A kill is worth about 5,600 Melee or Ranged XP, or 7,700 Magic XP, plus about 1,869 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
- Its hits roll from 0 to 18 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
- Thick hide: shrugs off Magic; Melee and Ranged hit normally.
- With the Mounted Banshee Head built in your Holding it hits you 10% softer.
Slayer
- You need Slayer level 10 to attack it at all.
- Assigned as a task by Brann.
- On task, each kill gives 2,800 Slayer XP (4× its hitpoints).
What you need
Waxen Earplugs (utility slot). Without it, every swing drains your combat stats hard (30 levels per swing of yours, 3 per swing of its own), until they hit rock bottom within a few swings. Super Restore can't keep up.
Waxen Earplugs (utility slot). Without it, it hits up to 5× as hard.
Slayer Goggles count as every one of these utility items at once.
With the Slayer unlock Bigger and Badder, an on-task kill can bring out its superior form, the Screaming Banshee.
Drops
Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.
| Item | Amount | Chance per kill |
|---|---|---|
| Gold | 90–230 | Always |
| 8–20 | 35% | |
| 1 | 25% | |
| 5–12 | 20% | |
| 3–8 | 15% | |
| 1–2 | 15% | |
| 1–2 | 12% | |
| 1 | 2.4% | |
| 1 | 1.5% | |
| Rare drop table | 1 roll | 1/128 |
| 1 | 1/4,000 | |
| 1 | 1/13,000 |
1/128 of kills also reach into the rare drop table.
After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).
Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.
