Crawling Hand
“A severed hand that never got the news. It scrabbles over the ground on its fingertips, looking for a throat.”
Fighting it
- It swings back once every 3 of your combat inputs, whether your attack hit or not.
- A kill is worth about 2,240 Melee or Ranged XP, or 3,080 Magic XP, plus about 748 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
- Its hits roll from 0 to 7 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
- Soft or unarmoured: Melee and Ranged tear in; Magic only lands normally.
- With the Mounted Crawling Hand built in your Holding it hits you 10% softer.
Slayer
- You need Slayer level 5 to attack it at all.
- Assigned as a task by Brann.
- On task, each kill gives 1,120 Slayer XP (4× its hitpoints).
With the Slayer unlock Bigger and Badder, an on-task kill can bring out its superior form, the Crushing Hand.
Drops
Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.
| Item | Amount | Chance per kill |
|---|---|---|
| Gold | 20–60 | Always |
| 1 | Always | |
| 2–4 | 30% | |
| 2–4 | 30% | |
| 1–2 | 10% | |
| 1 | 4% | |
| 1 | 3% | |
| 1 | 2% | |
| 1 | 1/26,000 |
After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).
Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.
