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Goblin Warrior

“This one's grown into leather and an iron blade. The first of its kind to truly earn the trouble. Keep food close when you take one on.”

Fighting it

  • It swings back once every 3 of your combat inputs, whether your attack hit or not.
  • A kill is worth about 1,920 Melee or Ranged XP, or 2,640 Magic XP, plus about 641 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
  • Its hits roll from 0 to 5 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
  • Thick hide: shrugs off Magic; Melee and Ranged hit normally.

Slayer

  • Assigned as a task by Brann.
  • On task, each kill gives 960 Slayer XP (4× its hitpoints).

Drops

Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.

ItemAmountChance per kill
Gold40–120Always
Bones3–6Always
Cloth2–440%
Bowstring2–435%
Eye of Newt125%
Copper Ore1–320%
Tin Ore1–320%
Seeds1–315%
Unidentified Herb16%
Bronze Hatchet14%
Bronze Pickaxe14%
Air Talisman14%
Bronze Helmet13%
Bronze Legs13%
Bronze Sword13%
Bronze Shield13%
Iron Hatchet11%
Iron Pickaxe11%

After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.