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Gravewing Archfiend

“A winged fiend that drags little death spawns up out of the ground to fight beside it. Pick which blows you pray against.”

Fighting it

  • It swings back once every 3 of your combat inputs, whether your attack hit or not.
  • A kill is worth about 72,000 Melee or Ranged XP, or 99,000 Magic XP, plus about 24,030 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
  • Its hits roll from 0 to 46 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
  • Soft or unarmoured: Melee and Ranged tear in; Magic only lands normally.
  • On 20% of its attacks it also looses a spawn that hits for up to 20 (magic, no accuracy roll). A protection prayer against magic blocks the spawns, one against its own blows blocks those: you can't stop both.
  • With the Mounted Gravewing Head built in your Holding it hits you 10% softer.

Slayer

  • You need Slayer level 80 to attack it at all.
  • Each kill gives 360,000 Slayer XP, whether or not you are still on task.

A superior

The superior form of the Gravewing Fiend. With the Slayer unlock Bigger and Badder, every on-task kill of one has a 1/200 chance that the next to appear is this instead. It fights the same way, a good deal tougher. A kill counts once toward your task and gives 360,000 Slayer XP. It rolls its normal drops 3 times, plus a 1.82% chance at one of these:

It vanishes if you change target, die or log out before it appears. Its kills are counted separately from the Gravewing Fiend's.

Drops

Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.

ItemAmountChance per roll (3 rolls a kill)
Gold2,600–5,000Always
Ashes3–5Always
Chaos Rune15–4035%
Death Rune10–2530%
Unidentified Herb1–225%
Blood Rune10–2520%
Seeds1–320%
Seed Pack14%
Rune Helmet13%
Uncut Gem12.5%
Rune Legs12%
Adamant Chestplate11%
Rune Chestplate11%
Rare drop table1 roll1/128
Gravewing Fiend Head11/3,100

1/128 of kills also reach into the rare drop table.

After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.