King Black Dragon
“Three heads, one temper, and a belly full of fire. Bring an anti-dragon shield or an antifire potion, or better, both.”
Fighting it
- It swings back once every 3 of your combat inputs, whether your attack hit or not.
- A kill is worth about 43,200 Melee or Ranged XP, or 59,400 Magic XP, plus about 14,418 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
- Its hits roll from 0 to 41 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
- Thick hide: shrugs off Magic; Melee and Ranged hit normally.
- Breathes dragonfire on 25% of its attacks: up to 60 damage that skips the accuracy roll and that protection prayers don't stop. An anti-dragon shield or an antifire potion cuts it to a fifth; both together, or a super antifire potion, stop it completely.
- With the Mounted King Black Dragon Heads built in your Holding it hits you 10% softer.
Slayer
- A boss task from Karst, once you have the Boss Tasks unlock.
- On task, each kill gives 21,600 Slayer XP (4× its hitpoints).
Journal tasks: kill 1 for the Warrior's Journal (Elite).
Drops
Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.
| Item | Amount | Chance per kill |
|---|---|---|
| Gold | 1,000–2,200 | Always |
| 3–5 | Always | |
| 2–4 | Always | |
| 2–4 | Always | |
| 30–60 | 20% | |
| 1 | 15% | |
| 1 | 15% | |
| 1 | 15% | |
| 2–4 | 15% | |
| 1 | 10% | |
| 1 | 8% | |
| 1–3 | 8% | |
| 3–8 | 8% | |
| 3–8 | 8% | |
| Rare drop table | 1 roll | 1/128 |
| 1 | 1/2,000 | |
| 1 | 1/5,000 | |
| 1 | 1/10,000 | |
| 1 | 1/10,000 |
1/128 of kills also reach into the rare drop table.
After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).
Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.
