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Unicorn

“A proud white horse with a spiral horn. Beautiful, and quicker with its hooves than you would expect.”

Fighting it

  • It swings back once every 3 of your combat inputs, whether your attack hit or not.
  • A kill is worth about 2,560 Melee or Ranged XP, or 3,520 Magic XP, plus about 854 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
  • Its hits roll from 0 to 8 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
  • Thick hide: shrugs off Magic; Melee and Ranged hit normally.

Slayer

  • Assigned as a task by Brann.
  • On task, each kill gives 1,280 Slayer XP (4× its hitpoints).

Drops

Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.

ItemAmountChance per kill
Gold30–75Always
Unicorn Horn1Always
Bones2–3Always
Seeds1–220%
Eye of Newt1–215%
Gnarlwort Root1–28%
Iron Arrow5–108%
Unidentified Herb17%
Fenreed1–26%
Mind Rune3–85%
Steel Arrow3–84%
Iron Helmet11.2%
Uncut Gem11/250

After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.