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Ent

“A walking tree older than the road it guards, bark like armor and a swing like a falling trunk.”

Fighting it

  • It swings back once every 4 of your combat inputs, whether your attack hit or not.
  • A kill is worth about 10,400 Melee or Ranged XP, or 14,300 Magic XP, plus about 3,471 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
  • Its hits roll from 0 to 23 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
  • Heavily armoured: Magic cuts straight through; Melee and Ranged glance off. A crush weapon (a maul) lands where a blade glances.

Slayer

  • Assigned as a task by Karst.
  • On task, each kill gives 5,200 Slayer XP (4× its hitpoints).

Drops

Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.

ItemAmountChance per kill
Gold120–295Always
Oak Log3–6Always
Maple Log2–450%
Willow Log2–445%
White Berries1–335%
Fenreed1–335%
Yew Log1–225%
Seeds1–325%
Unidentified Herb112%
Magic Log1–25%
Nature Rune2–55%
Seed Pack15%
Acorn14%
Willow Seed12%
Uncut Gem11.5%
Rare drop table1 roll1/128
Maple Seed11/400
Yew Seed11/1,000
Magic Seed11/2,000

1/128 of kills also reach into the rare drop table.

After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.