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Flesh Crawler

“A bloated, many-legged horror that skitters low and snaps at anything warm. Its bite festers.”

Fighting it

  • It swings back once every 3 of your combat inputs, whether your attack hit or not.
  • A kill is worth about 3,840 Melee or Ranged XP, or 5,280 Magic XP, plus about 1,282 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
  • Its hits roll from 0 to 11 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
  • Thick hide: shrugs off Magic; Melee and Ranged hit normally.
  • Putrid: each of its hits that does damage has a 30% chance to poison you. Plague-touched food (auto-eaten in combat) or an antipoison potion keeps it off, and putrid monsters can't be poisoned themselves.

Slayer

  • Assigned as a task by Vex.
  • On task, each kill gives 1,920 Slayer XP (4× its hitpoints).

Drops

Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.

ItemAmountChance per kill
Gold50–120Always
Red Spiders' Eggs1–330%
Unidentified Herb1–212%
Iron Ore1–312%
Seeds1–212%
Earth Rune2–67%
Coal1–37%
Fire Rune2–55%
Silver Ore1–24%
Empty Vial13%
Body Rune1–42.5%
Nature Rune1–21.2%
Mithril Bar1–21/125
Uncut Gem11/167
Mithril Sword11/667

After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.