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Hellhound

“A hound made of embers and bad intent. It'll be on you before you've reset your stance. Don't fight these tired.”

Fighting it

  • It swings back once every 2 of your combat inputs, whether your attack hit or not.
  • A kill is worth about 8,400 Melee or Ranged XP, or 11,550 Magic XP, plus about 2,804 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
  • Its hits roll from 0 to 26 (half its Strength, plus one). The prayer Bladeguard blocks them completely.
  • Thick hide: shrugs off Magic; Melee and Ranged hit normally.

Slayer

  • Assigned as a task by Karst.
  • On task, each kill gives 4,200 Slayer XP (4× its hitpoints).

Drops

Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.

ItemAmountChance per kill
Gold110–260Always
Ashes2Always
Rune Essence8–2055%
Coal3–850%
Barrel Cactus115%
Mithril Ore1–210%
Chaos Talisman16%
Adamant Helmet15%
Adamant Sword15%
Adamant Shield15%
Rare drop table1 roll1/128

1/128 of kills also reach into the rare drop table.

After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.