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Stonegaze Basilisk

“Meet its gaze bare-eyed and it drains the fight out of you, blow by blow, and hits far harder. Carry a Mirror Charm and its stare turns away.”

Fighting it

  • It swings back once every 3 of your combat inputs, whether your attack hit or not.
  • A kill is worth about 8,000 Melee or Ranged XP, or 11,000 Magic XP, plus about 2,670 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
  • Its hits roll from 0 to 23 (half its Strength, plus one). The prayer Spellguard blocks them completely.
  • Soft or unarmoured: Melee and Ranged tear in; Magic only lands normally.
  • With the Mounted Basilisk Head built in your Holding it hits you 10% softer.

Slayer

  • You need Slayer level 25 to attack it at all.
  • Assigned as a task by Vex.
  • On task, each kill gives 4,000 Slayer XP (4× its hitpoints).

What you need

  • Mirror Charm (utility slot). Without it, every swing drains your combat stats hard (30 levels per swing of yours, 3 per swing of its own), until they hit rock bottom within a few swings. Super Restore can't keep up.
  • Mirror Charm (utility slot). Without it, it hits up to 4× as hard.

Slayer Goggles count as every one of these utility items at once.

With the Slayer unlock Bigger and Badder, an on-task kill can bring out its superior form, the Monstrous Basilisk.

Drops

Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.

ItemAmountChance per kill
Gold130–310Always
Bones2–3Always
Silver Ore2–430%
Unidentified Herb1–222%
Iron Bar1–220%
Seeds1–215%
Uncut Gem14%
Seed Pack13%
Steel Sword12%
Mithril Sword11/125
Rare drop table1 roll1/128
Granite Helmet11/512
Serpentine Eye11/2,000
Mystic Hat11/2,000
Stonegaze Basilisk Head11/10,000

1/128 of kills also reach into the rare drop table.

After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.