Chaos Druid
“A fallen druid who traded the forest's calm for raw chaos. The orb on his staff pulses with it.”
Fighting it
- It swings back once every 3 of your combat inputs, whether your attack hit or not.
- A kill is worth about 7,200 Melee or Ranged XP, or 9,900 Magic XP, plus about 2,403 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
- Its hits roll from 0 to 21 (half its Strength, plus one). The prayer Spellguard blocks them completely.
- Soft or unarmoured: Melee and Ranged tear in; Magic only lands normally.
Slayer
- Assigned as a task by Karst.
- On task, each kill gives 3,600 Slayer XP (4× its hitpoints).
Drops
Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.
| Item | Amount | Chance per kill |
|---|---|---|
| Gold | 100–245 | Always |
| 1–3 | Always | |
| 1–2 | 40% | |
| 1–3 | 35% | |
| 1–2 | 30% | |
| 1–2 | 15% | |
| 20–40 | 12% | |
| 8–16 | 8% | |
| 1 | 6% | |
| 1 | 5% | |
| 6–12 | 5% | |
| 4–10 | 5% | |
| 6–12 | 3% | |
| 1 | 3% | |
| 2–4 | 1.5% | |
| 1 | 1% | |
| 1 | 1/125 | |
| Rare drop table | 1 roll | 1/128 |
| 1 | 1/2,000 | |
| 1 | 1/2,000 | |
| 1 | 1/2,000 |
1/128 of kills also reach into the rare drop table.
After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).
Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.
