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Chaos Druid

“A fallen druid who traded the forest's calm for raw chaos. The orb on his staff pulses with it.”

Fighting it

  • It swings back once every 3 of your combat inputs, whether your attack hit or not.
  • A kill is worth about 7,200 Melee or Ranged XP, or 9,900 Magic XP, plus about 2,403 Hitpoints XP. XP is paid per point of damage and shared out by your stance (a stance that sends half to Defence pays it at Defence's rate of 8). A finishing blow that overshoots adds a little more; poison and Vengeance damage pay nothing; XP bonuses from gear and food add on top.
  • Its hits roll from 0 to 21 (half its Strength, plus one). The prayer Spellguard blocks them completely.
  • Soft or unarmoured: Melee and Ranged tear in; Magic only lands normally.

Slayer

  • Assigned as a task by Karst.
  • On task, each kill gives 3,600 Slayer XP (4× its hitpoints).

Drops

Every row rolls on its own, so one kill can drop several things. Drops go straight to your bank (a pet goes straight onto you). Gear and potions that raise your rare find chance don't change these odds.

ItemAmountChance per kill
Gold100–245Always
Bones1–3Always
Unidentified Herb1–240%
Tainted Wine1–335%
Barrel Cactus1–230%
Seeds1–215%
Air Rune20–4012%
Mind Rune8–168%
Fenreed16%
Empty Vial15%
Earth Rune6–125%
Mithril Arrow4–105%
Body Rune6–123%
Seed Pack13%
Nature Rune2–41.5%
Uncut Gem11%
Mithril Sword11/125
Rare drop table1 roll1/128
Arcanist Hat11/2,000
Arcanist Robe11/2,000
Arcanist Skirt11/2,000

1/128 of kills also reach into the rare drop table.

After a kill the next one appears 2.5 seconds later. Dying costs nothing but time: a 15-second wait before you can fight again. The Agility perks Hot Pursuit and Second Wind shorten both (see Combat).

Every number on this wiki is read from RuneClick 3.3.0's own game files, so it matches what the game does. It updates itself when a new version ships. Spot something off? Tell us on the Discord.